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	<title>Comments on: FishEyeMenu Class Update&#8230; v1.1</title>
	<atom:link href="http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/</link>
	<description>PHP, AS3, web dev and whatever else I like today.</description>
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		<title>By: uoster</title>
		<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/comment-page-1/#comment-325</link>
		<dc:creator>uoster</dc:creator>
		<pubDate>Thu, 21 May 2009 16:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombieflambe.com/?p=191#comment-325</guid>
		<description>Thanks for the tutorial. It has been a great help. 
But I still have a problem that can not resolve. 
I believe it is very basic and easy to be solved: 
FishEye use the menu within a movieclip and I want the user to click on the text of the menu to trigger the frame mc (X) for example. 
My attempts always generate the following report: 

ReferenceError: Error # 1069: Property gotoAndStop not found on flash.text.TextField and there is no default value. 
At Main / changedHandler () 
at flash.events:: EventDispatcher / dispatchEventFunction () 
At flash.events:: EventDispatcher / dispatchEvent () 
at zombieflambe.ui: FishEyeMenu / onMouseDownHandler () 

Could you please post an example code of a link into the movieclip in Blogger? Type: 

fishEyeMenu.selected.gotoAndStop ( &quot;Selected&quot;); 
What is missing? write the words Menu1, Menu2. Where? 
so go to and stop the frame 1 to 10 ?!

Now thanks again for the great work and thank you for your attention.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial. It has been a great help.<br />
But I still have a problem that can not resolve.<br />
I believe it is very basic and easy to be solved:<br />
FishEye use the menu within a movieclip and I want the user to click on the text of the menu to trigger the frame mc (X) for example.<br />
My attempts always generate the following report: </p>
<p>ReferenceError: Error # 1069: Property gotoAndStop not found on flash.text.TextField and there is no default value.<br />
At Main / changedHandler ()<br />
at flash.events:: EventDispatcher / dispatchEventFunction ()<br />
At flash.events:: EventDispatcher / dispatchEvent ()<br />
at zombieflambe.ui: FishEyeMenu / onMouseDownHandler () </p>
<p>Could you please post an example code of a link into the movieclip in Blogger? Type: </p>
<p>fishEyeMenu.selected.gotoAndStop ( &#8220;Selected&#8221;);<br />
What is missing? write the words Menu1, Menu2. Where?<br />
so go to and stop the frame 1 to 10 ?!</p>
<p>Now thanks again for the great work and thank you for your attention.</p>
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	<item>
		<title>By: doggy</title>
		<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/comment-page-1/#comment-305</link>
		<dc:creator>doggy</dc:creator>
		<pubDate>Wed, 11 Mar 2009 16:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombieflambe.com/?p=191#comment-305</guid>
		<description>Haelix this is perfect!! Thanks so much for all your help! :-)</description>
		<content:encoded><![CDATA[<p>Haelix this is perfect!! Thanks so much for all your help! <img src='http://www.zombieflambe.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Haelix</title>
		<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/comment-page-1/#comment-304</link>
		<dc:creator>Haelix</dc:creator>
		<pubDate>Wed, 11 Mar 2009 13:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombieflambe.com/?p=191#comment-304</guid>
		<description>Glad it&#039;s aaalmost working!  
First up, I realized there was no way to manually set which menu item was selected.  Check the GoogleCode link in the post for a version 1.2 with a new function called setSelected().  If you download the new v1.2 package file, it&#039;ll show the usage although its really only one line... fishEyeMenu.setSelected( menu2 ); or whichever default menu item you want to be selected and that should be called in your Main() function.  The setSelected method will automatically trigger the SELECTED_CHANGED event, so whatever is supposed to happen when you click a new event, it&#039;ll trigger that as well.

edit: Oh and as for TextField getting the mouse hand cursor... as far as I know, that&#039;s not possible with textfields.  What you would probably want to do is create a MovieClip or Sprite and add the textField into the MC/Sprite... then push the MC/Sprite into fishEyeMenu instead of the menu1/menu2 TextFields.  Then you&#039;d just want to make sure you added myMC.useHandCursor = true;</description>
		<content:encoded><![CDATA[<p>Glad it&#8217;s aaalmost working!<br />
First up, I realized there was no way to manually set which menu item was selected.  Check the GoogleCode link in the post for a version 1.2 with a new function called setSelected().  If you download the new v1.2 package file, it&#8217;ll show the usage although its really only one line&#8230; fishEyeMenu.setSelected( menu2 ); or whichever default menu item you want to be selected and that should be called in your Main() function.  The setSelected method will automatically trigger the SELECTED_CHANGED event, so whatever is supposed to happen when you click a new event, it&#8217;ll trigger that as well.</p>
<p>edit: Oh and as for TextField getting the mouse hand cursor&#8230; as far as I know, that&#8217;s not possible with textfields.  What you would probably want to do is create a MovieClip or Sprite and add the textField into the MC/Sprite&#8230; then push the MC/Sprite into fishEyeMenu instead of the menu1/menu2 TextFields.  Then you&#8217;d just want to make sure you added myMC.useHandCursor = true;</p>
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	<item>
		<title>By: doggy</title>
		<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/comment-page-1/#comment-302</link>
		<dc:creator>doggy</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.zombieflambe.com/?p=191#comment-302</guid>
		<description>Hey man this is great!!! :-)

It worked like a treat except for one thing. It is probably the way I&#039;ve implemented it but I have MOUSE_OVER &amp; MOUSE_OUT states along side the new SELECTED_CHANGE method which change the colour of the highlight. The problem I seem to be getting is when the menu is loaded for the first time, when the user hovers over the buttons and moves over the 1st item it turns to its selected state, am I right in guessing that the fishEyeMenu.selected.name has the default value of the 1st item in the list? The links will better explain. :-)

MENU - http://www.mydeadpixel.com/menu/FishEyeMenu.html

AS3 - http://www.mydeadpixel.com/menu/as3.html

Also how teh devil do I get buttonMode to work with the menu? (a)

Cheers mate</description>
		<content:encoded><![CDATA[<p>Hey man this is great!!! <img src='http://www.zombieflambe.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>It worked like a treat except for one thing. It is probably the way I&#8217;ve implemented it but I have MOUSE_OVER &amp; MOUSE_OUT states along side the new SELECTED_CHANGE method which change the colour of the highlight. The problem I seem to be getting is when the menu is loaded for the first time, when the user hovers over the buttons and moves over the 1st item it turns to its selected state, am I right in guessing that the fishEyeMenu.selected.name has the default value of the 1st item in the list? The links will better explain. <img src='http://www.zombieflambe.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>MENU &#8211; <a href="http://www.mydeadpixel.com/menu/FishEyeMenu.html" rel="nofollow">http://www.mydeadpixel.com/menu/FishEyeMenu.html</a></p>
<p>AS3 &#8211; <a href="http://www.mydeadpixel.com/menu/as3.html" rel="nofollow">http://www.mydeadpixel.com/menu/as3.html</a></p>
<p>Also how teh devil do I get buttonMode to work with the menu? (a)</p>
<p>Cheers mate</p>
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