I made the mistake of looking over some of my past blogs. My god the code I unleashed from this FishEye Menu Example post, how sloppy was that??! Ah.. late nite coding.. gotta love it.
At the end of Jan, code hero Jack @ GreenSock released a hot new version of his TweenMax/Lite Tweening masterpiece. Employing a new ‘plugin’ system for some of the options, it has made things smaller, faster, and more efficient than before. It’s pretty slick and you should check it out.
So, in honor of his update (more to keep up with said update) I created a FishEye Menu Reusable Class that can be downloaded here @ Google Code. Keep in mind this is rather in its rough draft “beta” stage… as in, if it breaks your code and formats your harddrive and causes a separation with your significant other… well… thats “beta testing” for you! It’s pretty solid from the testing I’ve done, but I’m interested in getting feedback and definitely in hearing of any errors you might receive.
Thats the most exciting thing about releasing code for me; finding out all the ways someone is trying to use my code that I didn’t pre-plan for. So with that in mind, download the new FishEye Menu class, play around with it, and let me know how it works for you. There is a second file there with the FLA and a Main class file that calls the FishEyeMenu class.
I’ve also got another AS3 pair of Classes that I’ll be posting soon… a Waypoint & WaypointList Class for use in AS3 game development. Should be interesting.
Check out the Wiki for info on How to use the FishEyeMenu Class.