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	<title>Zombie Flambe &#187; Actionscript 3</title>
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	<link>http://www.zombieflambe.com</link>
	<description>PHP, AS3, web dev and whatever else I like today.</description>
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		<title>AS3 Why Your Bitmap Doesn&#8217;t Care About Your Input!</title>
		<link>http://www.zombieflambe.com/actionscript-3/as3-bitmap-mouse-events/</link>
		<comments>http://www.zombieflambe.com/actionscript-3/as3-bitmap-mouse-events/#comments</comments>
		<pubDate>Fri, 15 May 2009 00:52:34 +0000</pubDate>
		<dc:creator>Haelix</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>

		<guid isPermaLink="false">http://www.zombieflambe.com/?p=301</guid>
		<description><![CDATA[Over the past couple of years of doing AS3 coding, it has frustrated me to no end as to why I couldn&#8217;t create a new Bitmap object and add Mouse Event Listeners to it.  As I first got into optimizing AS3 display code, trying to shy away from MovieClips everywhere, I started using Sprites more. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AS3 &#8211; AMFPHP High Score Database</title>
		<link>http://www.zombieflambe.com/actionscript-3/as3-amfphp-high-score-database/</link>
		<comments>http://www.zombieflambe.com/actionscript-3/as3-amfphp-high-score-database/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 19:14:30 +0000</pubDate>
		<dc:creator>Haelix</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[PHP/MySQL]]></category>
		<category><![CDATA[AMFPHP]]></category>
		<category><![CDATA[Code Examples]]></category>

		<guid isPermaLink="false">http://www.zombieflambe.com/?p=220</guid>
		<description><![CDATA[This is a little tutorial covering using ActionScript 3, PHP and AMFPHP to create a MySQL-based High Score Database.  You should have some familiarity with each as this isn&#8217;t exactly a &#8220;Beginner&#8217;s How-To.&#8221;  For a recent game project I&#8217;ve been working on, one of the requirements was a simple High Score Database.  After [...]]]></description>
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		<slash:comments>12</slash:comments>
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		<title>AS3 &#8211; AMFPHP &#8211; Secure Flash/MySQL Database Calls</title>
		<link>http://www.zombieflambe.com/actionscript-3/as3-amfphp-secure-flashmysql-database-calls/</link>
		<comments>http://www.zombieflambe.com/actionscript-3/as3-amfphp-secure-flashmysql-database-calls/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 12:23:08 +0000</pubDate>
		<dc:creator>Haelix</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[PHP/MySQL]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[AMFPHP]]></category>
		<category><![CDATA[Code Examples]]></category>
		<category><![CDATA[MySQL]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Security]]></category>

		<guid isPermaLink="false">http://www.zombieflambe.com/?p=205</guid>
		<description><![CDATA[I decided to split the original blog post into two separate posts as &#8220;Secure&#8221; Flash/MySQL DB calls is fairly short, and it was scattered about in a post more on how to set up a High Score DB with AMFPHP.
So this will be a couple of very specific tips and things to set up when [...]]]></description>
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		<title>FishEyeMenu Class Update&#8230; v1.1</title>
		<link>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/</link>
		<comments>http://www.zombieflambe.com/actionscript-3/fisheyemenu-class-update-v11/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 22:30:13 +0000</pubDate>
		<dc:creator>Haelix</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[FishEye Menu]]></category>

		<guid isPermaLink="false">http://www.zombieflambe.com/?p=191</guid>
		<description><![CDATA[Thanks to a comment posted by doggy, I&#8217;ve updated the FishEyeMenu class to listen for MouseDown events and keep track of selected items.  
New Functions:

public function get selected():*
public function get lastSelected():* 
public function set selected( clickedItemEvent:MouseEvent ):void  

New Event Type


FishEyeMenu.SELECTED_CHANGED &#8211; Triggered upon a change in selected menu item


Once you&#8217;ve pushed an item into the FishEyeMenu [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Preloader to Game Transition with Stop Propagation</title>
		<link>http://www.zombieflambe.com/actionscript-3/as3-preloader-to-game-transition-with-stop-propagation/</link>
		<comments>http://www.zombieflambe.com/actionscript-3/as3-preloader-to-game-transition-with-stop-propagation/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 17:59:45 +0000</pubDate>
		<dc:creator>Haelix</dc:creator>
				<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Code Examples]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zombieflambe.com/?p=183</guid>
		<description><![CDATA[This will be a quick post on some gotcha&#8217;s to keep an eye out for when loading your ActionScript 3 game swf from a preloader swf.  Nothing revolutionary here, back in mid-December, I had posted a blog on ActionScript 3&#8217;s Event Handling and the stopPropagation method and just the other day working on the [...]]]></description>
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